High Level Concept
An RPG with crew and ship management with reputation elements where the player balances between factions or dives into one, for this faction to win. The winning faction in the end is determined by power level, which shifts after every major event(quest-line). By completing the quest for faction, the player gains a reputation in that faction and loses on every opposing in this questline. This leads to interesting interactions if reputation drops too low- the character becomes hunted and no longer can enter the faction’s space and worlds officially.
Combat is turn-based both in space and on the ground, focusing on utilizing different character classes and equipment.
Goals for players are changeable, it could be developing NPCs – aka Crewmates or completing side missions, but the most important one is to lead Galactic conflict to settlement, or escape it keeping the power level equal for all.